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41. PVP Widow Setup if there is one - in Ships and Modules [original thread]
5x t2 siege with CN torps, improved 'guise' t2 cloak radar/ladar/mag/grav jammers (best named), heavy cap booster (800s) t2, 2x invul t2, XL t2 booster 2x BCU t2, hypnos SDA, IFFA em shield resist rig, particle dispersion augmentation (jam streng...
- by Velox Idolon - at 2008.03.11 22:37:00
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42. Typhoon - what's the problem? Not slots... - in Ships and Modules [original thread]
wonder if you could change slot layout on a tempest to 7/6/6, what would that do to it?
- by Velox Idolon - at 2008.03.11 15:21:00
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43. Is overheating modules useful for interceptor pilots? - in Ships and Modules [original thread]
going faster = bail if it gets tough more dps = win inty duel instead of losing
- by Velox Idolon - at 2008.03.05 19:48:00
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44. My Proposed Tempest Change - in Player Features and Ideas Discussion [original thread]
I toyed with making a tempest into a giant vagabond, fully implanted but with only t2 mods t1 rigs you can get 3.5km/s and 9 second align time out of it, with 800 ish dps (RF emp), and 2 heavy neuts for taking down tacklers, don't know how the tra...
- by Velox Idolon - at 2008.03.05 11:01:00
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45. A swap between Amarr and Gallente ship bonuses - in Player Features and Ideas Discussion [original thread]
also missing the point that amarr need a noncapdependant tank bonus due to the cap drain of lasers (as already stated), and that giving gallente blaster/droneboats a tank bonus that wasn't dependant on active tanking would be madness, as the point...
- by Velox Idolon - at 2008.03.05 10:55:00
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46. [video] Madness - in My EVE [original thread]
very nice skillage :) next time can you please mix it up with some action in other ships, its quite hard to watch this vid if you are borderline ADHD :), give us some damnation/malediction/abso/harb/geddon/baddon/anything action mixed in and it wo...
- by Velox Idolon - at 2008.02.28 20:06:00
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47. New Ship Idea - in Player Features and Ideas Discussion [original thread]
I think you have the warfare link amount bonuses the wrong way round, look at the trend on damnation/absolution, also maybe give the tanky ones some mad hp bonuses :) so they can have big buffer tanks, but maybe grid gimp them so they cannot have ...
- by Velox Idolon - at 2008.02.27 18:33:00
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48. Cargo boost for BlackOps ships? - in Test Server Feedback [original thread]
doesn't everyone honour tank their black ops BS? on a more serious note that is rediculous, should be able to do one max range jump there and back with mebbe 10 recons (arbitrary figure), with skills at 4 for fuel cost, on a full tank of fuel
- by Velox Idolon - at 2008.02.26 15:42:00
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49. Paladin [PVP] setups discussion - in Ships and Modules [original thread]
MWD is for bailing back to gate and trying to hold out of webrange against megas etc (19km overloaded webrange + that dps at 20-25km ftw) The neuts are for killing the cap of cruisers/interceptors/plate BS that get under your web (a lot of plate ...
- by Velox Idolon - at 2008.02.26 15:38:00
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50. Paladin [PVP] setups discussion - in Ships and Modules [original thread]
4x megapulse t2, 3x TS med neut core x-type 100mn MWD, TS heavy cap booster, domi web, ECCM core x-type repper, 2x core A type eanm, DC t2, 3x TS heatsink ANP t2, nanobot accelerator t2 5x t2 valks implants: slave set slots 1-5, numon family ...
- by Velox Idolon - at 2008.02.25 16:53:00
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51. maelstrom VS abbadon - in Ships and Modules [original thread]
maelstrom: can get 1000dps with hail, 7-800 out to about 50km with ambit extension rigs and barrage, can have a mean active tank (800dps without crystal set or faction mods) no cap need for guns so can keep shooting until it runs out of ammo/jamme...
- by Velox Idolon - at 2008.02.19 17:08:00
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52. help me honor tank my revelation! - in Ships and Modules [original thread]
not enough honour capacity in the lows imo, should fit another expanded cargohold and a passive targetter instead of a siege mod
- by Velox Idolon - at 2008.01.13 22:16:00
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53. Rattlesnake BPC: Keep it or sell it? - in Ships and Modules [original thread]
don't know how much money you have to fit it, but 2x TS PDU 3x SPR t2 1x CN BCU 2x CN invul 3x LSE t2 1x shield recharger t2 6x Siege t2 1x cloak? 1x tractor? 3x Shield purger rigs t2 5x Hammerhead t2 With maxed out shield size/recharge skil...
- by Velox Idolon - at 2008.01.13 21:08:00
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54. Brutix Fleet PVP Set-Up - in Ships and Modules [original thread]
Without implants and at max skills that setup does 870 dps, not 1100. Also, nearly all fleet combat requires an MWD, so I would downgrade 3 neutrons to ions and fit a 10mn mwd (drop a web). other than that it is similar to a fit I have used with...
- by Velox Idolon - at 2008.01.12 15:05:00
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55. Carrier Fittings, Tactics, and Fleet Strategy - in Ships and Modules [original thread]
wtf at quad rep setup unless I am reading this wrong, try 2 reps, kin/therm/exp hards (t2), DC t2, eanm t2 4x cap recharger t2 3x CCC rig can perma run a remote capital armour rep or both its own reps (tanking more dps than your crazy setup), a...
- by Velox Idolon - at 2008.01.02 13:03:00
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56. Lets make the apoc work thread. - in Ships and Modules [original thread]
Edited by: Velox Idolon on 27/12/2007 13:14:38 8x t2 ion blaster cannon 100mn t2 mwd, t2 heavy cap booster, fleeting web, faint warp prohibitor (20km scram) 2x rolled tungsten 1600mm plate, 2x magstab t2, co-pro t2, IFFA dc, EANM t2 3x trim...
- by Velox Idolon - at 2007.12.27 13:09:00
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57. Avengers and Annihilators. T2 Carriers and Dreadnoughts - in Player Features and Ideas Discussion [original thread]
if you are going to do t2 carriers, I would think that you should make them an extension on what we already have - t2 resists, move the deployed fighter bonus to the t2 carrier skill, give them more highs for gangmods/logistics, and make them have...
- by Velox Idolon - at 2007.12.27 11:00:00
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58. Golem Gank > Paladin Tank - in Ships and Modules [original thread]
I managed to get a golem to do about 1700 dps using estamel kit (overloaded) and gank fit of drones (2 heavy 2 med 1 light), Paladin with a core tank, no implants tanks about 2.6k dps (4.4k if you overload the tank), so the golem cannot break th...
- by Velox Idolon - at 2007.12.24 15:11:00
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59. Black Ops good on paper, a joke in reality? - in Ships and Modules [original thread]
Originally by: Waxau So - let me get this straight... Cov op frig goes into hostile system HQ Launches Cov Cyno Field Black Op BS (With rest of the fleet) launches the Jump Bridge Fleet jump into hostile HQ, bypassing all gate camps. ...
- by Velox Idolon - at 2007.12.18 17:05:00
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60. Black Ops good on paper, a joke in reality? - in Ships and Modules [original thread]
tachyons aren't hard to fit :), need 2 t2 ACR rigs and -5% turret cpu implant, which on a ship worth this much is not too much to spend imo (also am using 5% turret damage and 5% energy/proj/hybrid turret damage implants for the calcs). tactic : ...
- by Velox Idolon - at 2007.12.17 22:37:00
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